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stbenge <stb### [at] hotmail com> wrote:
> Hello,
>
> These look the same radiosity artifacts I get with POV 3.7b. It's a bug
> with the current (beta quality) radiosity calculation.
>
> To get rid of them I just lower the count until they disappear. Of
> course, this will reduce the overall quality, but you can compensate by
> introducing a slight normal to the surfaces and keeping a low
> error_bound. I hope this helps.
>
> Sam
Hi Sam,
Thanks for the info but this is version 3.6. I avoided 3.7 as I know the
radiosity feature is not working correctly yet.
Sean
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